RECOGNIZER - traducción al árabe
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RECOGNIZER - traducción al árabe

MATHEMATICAL MODEL OF COMPUTATION; ABSTRACT MACHINE THAT CAN BE IN EXACTLY ONE OF A FINITE NUMBER OF STATES AT ANY GIVEN TIME
Finite state machines; Finite state automaton; Finite automaton; Finite state automata; Start state; Finite automata; Deterministic automata; State machine; SFSM; Finite State Machine; Finate state automata; Accept state; Accepting state; State Machine; State machines; Recognizer; Recognizers; Sequence detector; Sequence detectors; Finite state acceptor; Finite State Automaton; State transition function; Finite State Machines; Finite-state automata; Finite-state automaton; Finite state machine; Finite state grammar; Finite-state machines; Finite state-machine; Finite state language; Finite state; Finite Automata; Finite state recognizer; Finite-state recognizer; State-machine; Acceptor (finite-state machine); Optimization of finite state machines; Recogniser
  • TTL]] counter, a type of state machine
  • Fig. 5: Representation of an acceptor; this example shows one that determines whether a binary number has an even number of 0s, where ''S''<sub>1</sub> is an ''accepting state'' and ''S''<sub>2</sub> is a ''non accepting state''.
  • Fig. 3 Example of a simple finite-state machine
  • Fig. 6 Transducer FSM: Moore model example
  • Fig. 7 Transducer FSM: Mealy model example
  • Fig. 4: Acceptor FSM: parsing the string "nice".
  • Fig. 2 SDL state machine example
  • A turnstile
  • State diagram for a turnstile
  • Fig. 1 UML state chart example (a toaster oven)

RECOGNIZER         

ألاسم

إِثْبات ; أَدِلَّة ; إِفَاقَة ; إِقْرار ; اِسْتِيقَاظ ; اِنْتِباه ; بَرْهَنَة ; تَفْرِيق ; تَمْيِيز ; تَنَبُّه ; تَيَقُّظ ; حَذَر ; دِرَايَة ; سَهَر ; شُعُور ; صَحْو ; عِلْم ; عَهْد ; فِقْه ; فَهْم ; مَعْرِفَة ; وَعْي ; يَقَظَة

إعترف بجريمته      
recognize
إعترف بحكومة      
recognize

Definición

Recognizer
·noun One who recognizes; a recognizor.

Wikipedia

Finite-state machine

A finite-state machine (FSM) or finite-state automaton (FSA, plural: automata), finite automaton, or simply a state machine, is a mathematical model of computation. It is an abstract machine that can be in exactly one of a finite number of states at any given time. The FSM can change from one state to another in response to some inputs; the change from one state to another is called a transition. An FSM is defined by a list of its states, its initial state, and the inputs that trigger each transition. Finite-state machines are of two types—deterministic finite-state machines and non-deterministic finite-state machines. A deterministic finite-state machine can be constructed equivalent to any non-deterministic one.

The behavior of state machines can be observed in many devices in modern society that perform a predetermined sequence of actions depending on a sequence of events with which they are presented. Simple examples are: vending machines, which dispense products when the proper combination of coins is deposited; elevators, whose sequence of stops is determined by the floors requested by riders; traffic lights, which change sequence when cars are waiting; combination locks, which require the input of a sequence of numbers in the proper order.

The finite-state machine has less computational power than some other models of computation such as the Turing machine. The computational power distinction means there are computational tasks that a Turing machine can do but an FSM cannot. This is because an FSM's memory is limited by the number of states it has. A finite-state machine has the same computational power as a Turing machine that is restricted such that its head may only perform "read" operations, and always has to move from left to right. FSMs are studied in the more general field of automata theory.